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Title: Gaming in the Classroom? Views from Administrators & Faculty

Date: May 04, 2021
Summary: Dr. Papia Bawa published an article titled “What Do They Think and Why it Matters? Views of Administrators and Faculty on the Use of Massively Multiplayer Online Games for Learning,” taking a look at game-based technology integration in curriculums.
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Dr. Papia Bawa, Assistant Professor in Education and Human Development published an article in Computers and Education Open titled “What Do They Think and Why it Matters? Views of Administrators and Faculty on the Use of Massively Multiplayer Online Games for Learning.” The article provides a timely introduction to the paradigm shift in game-based technology integration in curriculums, while discussing perceptions of administrators and faculty who are key stakeholders in curricular reforms. Additionally, it discusses a groundbreaking instructional design model based on fusing game play with game related content as a means to reducing techphobia and resistance to the adoption of digital games for learning.

Bawa, P. (2021). What do they think and why it matters? Views of administrators and faculty on the use of massively multiplayer online games for learning. Computers and Education Open, 100034. https://doi.org/10.1016/j.caeo.2021.100034

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Contact Info: Denise Swift: deswift@brockport.edu
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